ABOUT THE BOOK
young adult contemporary thriller published by HarperCollins on 4 March 2014
Panic began as so many things do in Carp, a dead-end town of twelve thousand people in the middle of nowhere: because it was summer, and there was nothing else to do.
So something can always go wrong. And it does.
Heather takes part in the game on a whim; though it’s very clear what, or who, spurs her decision. Her life is hard and the only people who are constant in her life are her little sister, Lily and her best friend, Bishop. But Lily is having a hard time dealing with how things are at home while, Bishop seems distant right when Heather admits to herself that she might be falling for him. Nat, her other best friend, is just busy trying to win Panic so she can go to Hollywood to and start her modeling career.
Dodge is playing Panic for revenge. Despite everything that led him to that decision, I could never discount the feeling that the revenge aspect was stupid. Probably because it is. And that’s all I got on him even though half the book is from his perspective. His role is typical; will-do-anything-to-win which got really old, really fast.
‘Why did time have to be the wrong kind of relative?’
‘It was so strange, the way that life moved forward: the twists and the dead ends, the sudden opportunities. She supposed if you could predict or foresee everything that was going to happen, you’d lose the motivation to go through it all. The promise was always in the possibility.’
The Bookish Manicurist says
This sounds really intense and dark so it's a shame that it didn't make you feel that while reading. I am a fan of Oliver's writing so I still think I'll give this a go!
I had exactly the same problems with this book. I didn't connected with the characters at all. Such a shame!
The more reviews I read for this, the less inclined I am to read it. Without high stakes and a running theme of nervousness/apprehensiveness about the game, what's driving Panic's plot forward? How will I avoid becoming bored if the characters are doing these risky and reckless tasks, but showing little in terms of an emotional response to those same tasks? Couple that with characters I don't think I could connect with and Panic wouldn't hold up well.
Nidhi Mahajan says
I did not feel too inclined towards this book from the moment I read the synopsis. The idea of such games does not make sense to me at all.